Founded: 1994

ARMY OF BLOOD KEEP CHARTER

Guild Doctrines, Rules and Beliefs

“To defend. This is the pact, but when life loses all value and is taken for naught, then the pact is to… Avenge ! ! !”

– Army of Blood Keep Credo, incorporated by Najec from the movie Heavy Metal

“Blood Will Follow Blood!” – Army of Blood Keep Battle Cry from Damage, Inc. by Metallica

In betterment to the service of the Army of Blood Keep, ABK and each other, within the lands we do battle, all members will adhere to our bylaws as observed within the guild charter. We have endured and continue to endue while being victorious in wars and battles by our brothers-and-sisters in arms knowing what is expected from one another as written forthwith.

In the Army of Blood Keep it is our primary rule that we want all players who are within the guild, be they member or non-member, to have fun and enjoy themselves while playing the game or games we are within.

These rules are adhered to as a basis wherein situations may develop in which more specific rules may be required to be consulted or acted upon. The Charter as defined is a living document and a reference for situations that may arise or occur in which a document of understanding for all is required.

Should there be an event or situation that so warrants that an officer makes a rule for a time that’s more restrictive than these rules, then said rule shall hold until further notice; if said rule is in place for an extended period-of-time, then on guild review that charter will be updated to reflect that long-term change.

GAMES:

Within all games, players within the guild are expected to abide by the following with failure to do so resulting in an immediate dismissal and remove from the guild:

  • failure to promote ABK positively
  • all members will conduct themselves in a mature and positive manner
  • no members will resort to out of character harassment of another
  • no members will hack, alter, or exploit software
  • no members will violate the terms of service of a game

COLORS:

It is considered with honor and privilege that those within the Army of Blood Keep and ABK always promote the guild colors, tenets, and doctrines. All players should upon opportunity wear and display the guild tag as provided within the game participating in as a MANDATORY requirement.

A player within the guild, not displaying the guild tag upon their character/avatar will be removed from the guild.

At the first opportunity allowed for within a game it is MANDATORY, character avatars have the guild colors of black with red highlights represented on your character/avatar/in game icon. The guild shows a unified presence through engagements, grouping, and team activities, where we quickly differentiate those within the guild, from those outside.

  • Caveat: This may not occur until end-game or max level within certain games, but if available at lower tiers within a game should be followed and adhered to.

BEHAVIOR:

Army of Blood Keep and ABK is to ensure a fun and enjoyable experience is held between and with like-minded players who feel engaged and welcome through their playtimes as part of the guild.

As such a cardinal belief concerns behavior, first and foremost to foster and develop a non-toxic and non-adversarial environment.


All guild members are expected to be respectful and polite when dealing with other members of the community. Griefing, interfering with other players, and otherwise participating in a socially unacceptable manner or behavior is not permitted, unless as noted within “The Articles of War,” specific to combat and conquest against other players not within the guild.

  1. Humor is welcome! At times humor may border on what is not considered humorous to others. While it was intended as good nature, if someone is offended by a joke, apologize; if you’re offended, state that so others are aware.

    With the above written, there will be those that may be over-sensitive which will be taken into consideration. While being respectful to all, everyone must adhere to the tenets as set-forth.

  2. The following topics are off-limits in guild chat channels and voice channels:
    1. Fight Club
    2. Political views
    3. Religious views
    4. Sexual topics
    5. Desire to change to another guild
    6. Your attitude towards one of your guild peers or of guild officers

  3. Adult language in guild chat is allowed but be sensitive to what others may consider offensive.
      1. ABK and the Army of Blood Keep is a family-friendly guild Those who are a playing as a family member within group must be self-aware that conversations may not be suitable for younger players, it is to the sponsor/parent/guardian/sibling to ensure that governance over younger players is provided.

  1. All players are expected to treat officers, guild members, and players within the guild with the respect and politeness that is expected within social norms.

COMMUNICATION CHANNELS:

There are multiple communication channels for interacting with players under the banner of Army of Blood Keep through chat services, email, forums, monthly newsletters (via subscription opt-in), and voice chat. ABK believes in and encourages active communications and open dialog through all channels within etiquette. During guild / group events disrupting any communications from event leaders in a non-productive manner that detracts or impacts the progression of the event can result in removal from access and or banning from the guild.

  • VOICE CHAT: It is not required that players within Army of Blood Keep participate in voice chat as a personal preference. However, during guild / group events, it is encouraged that players within guild / group events have access to listen to communications which may be shared from the event leaders. Not having an active microphone is allowed. It is in the best interests for all involved and easier for the event leader to provide directions, instructions, answer questions and sharing of any specific mechanics quickly and efficiently to all participating over typing within a chat-based messaging system.

ATTENDANCE:

All players who are part of the Army of Blood Keep are expected to be an active and contributing member of the guild, and as such should be engaged with the guild online or within game once every two weeks for at least a brief period.

If circumstances will require you to be offline for an extended period-of-time, notify the guild on the members only forums, or an officer ahead of time if you can. Without notifications, older characters will be removed from the guild after inactivity every 90 days.

Guild Events are planned to ensure all members and players within the guild can actively participate, and reserve a space allocated for their involvement or role within the event through the “Events Calendar.”

It is expected that should a player who has registered to participate in a pre-planned event, be fully prepared and available ten minutes before the designated start time and announce their availability for staging / event gathering / group invite and have any and all prerequisite content completed prior to the event’s start.

In the event that you fail to complete prerequisite content before an event, the organizer and/or officers have the right to remove players from the group and fill the event slot or slots with alternate players. Similarly, if you are more than ten minutes late to a guild event, the organizer and/or officers have the right to start the event without you and not permit you to join after the fact. Repeated or consistently registering in advance for events and showing up late is considered a violation of guild rules.

Non-members are always welcomed to attend and participate in guild events after members, officers or players within the guild have had the opportunity or invitation extended to participate in an event if there should be available openings.

The focus within the Army of Blood Keep and ABK is on the enjoyment of a player, players, and their playstyles. Many planned and unplanned events will correspond with that belief. While other events are more than welcome. Guild events will focus upon such and will take precedence.

If specific events are being abused by a player or players which are consistently only making and attending events contrary to our focus, said events may be canceled, removed until or after a discussing the matter with the player/s in question.

GUILD CONTRIBUTIONS:

All players who are part of the Army of Blood Keep are expected to be an active and contributing member of the guild, and as such should be engaged with the guild online or within game once every two weeks for at least a brief period.

If circumstances will require you to be offline for an extended period-of-time, notify the guild on the members only forums, or an officer ahead of time if you can. Without notifications, older characters will be removed from the guild after inactivity every 90 days.

Guild Events are planned to ensure all members and players within the guild can actively participate, and reserve a space allocated for their involvement or role within the event through the “Events Calendar.”

It is expected that should a player who has registered to participate in a pre-planned event, be fully prepared and available ten minutes before the designated start time and announce their availability for staging / event gathering / group invite and have any and all prerequisite content completed prior to the event’s start.

In the event that you fail to complete prerequisite content before an event, the organizer and/or officers have the right to remove players from the group and fill the event slot or slots with alternate players. Similarly, if you are more than ten minutes late to a guild event, the organizer and/or officers have the right to start the event without you and not permit you to join after the fact. Repeated or consistently registering in advance for events and showing up late is considered a violation of guild rules.

Non-members are always welcomed to attend and participate in guild events after members, officers or players within the guild have had the opportunity or invitation extended to participate in an event if there should be available openings.

The focus within the Army of Blood Keep and ABK is on the enjoyment of a player, players, and their playstyles. Many planned and unplanned events will correspond with that belief. While other events are more than welcome. Guild events will focus upon such and will take precedence.

If specific events are being abused by a player or players which are consistently only making and attending events contrary to our focus, said events may be canceled, removed until or after a discussing the matter with the player/s in question.

GUILD OFFICERS:

Army of Blood Keep is managed by a core group of guild officers who have volunteered their time to help set the overall direction and tone of the guild for the players to have an environment with like-minded players, who have similar core and shared values.

The guild officers lead by example and place value on suggestions, and areas of improvement from players within the guild. Officers are divided into three primary roles within game:

  • Guild Master (Lord Commander)
  • Assistant Guild Master (High Commanders)
  • Guild Leaders / Guild Officer (Knight Commanders)


Officers are appointed based upon experience, ability, and trustworthiness which is earned by the players, members, and peers. Officers have authority to take action immediately over other guild members and players within the guild as “warranted or needed.”

Guild Officers are fair and impartial and not above or “superior” to other members or players, and should not be considered as such. The officers are subject to the same rules as other members.

If there is an issue, situation or concern regarding one of the officers, please report it to another officer promptly, or contact the Guild Master directly through private message. This includes situations wherein an officer makes a player or member within the guild uncomfortable or appears to be violating the rules of the guild for any reason. As a guild we strive for transparency and accountability, but we don’t always succeed; let us know if we make mistakes so we can correct them in the future.

While taking into consideration all facts and relevant information to decisions that impact the players, the members and the guild, the guild master will have final say for ensuring the continued vision and future of the guild.

VIOLATIONS OF CHARTER:

Violating the rules of the guild’s charter is something that we take seriously, as it can lead to hard feelings and damage overall group cohesion. If in the event, someone is violating the rules of the guild, the officers will investigate the matter and take appropriate action, whether the player in question is an officer or not.

If it is determined that a player behaving contrary to the rules of the charter, a discussion with the player in question and a notification that there is a problem will occur. No further action will be taken, and if no continued violations occur the entire issue will be closed.

A separate or continuing incident requires further steps. Someone who is consistently behaving contrary to the guild rules will be assigned a probationary rank with limited privileges for a duration of time as determined by the guild leadership pending any further behavior violations. Further behavior issues will be dealt with via removal from the guild.

If someone is removed from the guild due to inactivity, they may reapply and rejoin the guild with no penalty whatsoever. If someone is removed from the guild due to behavior violations, they will not be permitted to reapply in the future.

RULES ARE SUBJECT TO CHANGE. ALL SUGGESTIONS ARE WELCOME.

The Guild Charter is reviewed annually or as needed by the officers for updates and changes as agreed upon for the betterment of the guild and its members. The Guild Master / Guild Leader has final say on review for implementing changes.

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