Founded: 1994

ARMY OF BLOOD KEEP CHARTER

Articles of War

The object of war is not to die for your country but to make the other bastard die for his.

The Army of Blood Keep is first and foremost a military styled guild, as such we will wage war upon those deemed our enemy, until it is clear we are the victors. As a guild, our members and players within the guild, will always enter into the field of combat with honor towards those we are about to defeat.

As a guide for those who are considering doing battle against us, we offer the following Articles for your benefit so that you may better understand what it is, and who it is, you are about to face in combat. We live for war, combat, and doing battle against other players. We shall defeat our enemies as needed, and without remorse. We also enjoy role-playing and as such look forward to controlled battles with a role-play theme, where we can boast of our conquests in individual, guild versus guild, and realm versus realm story posts.

Make no mistake about us though, for those who think that we are a role-playing guild, we are not.

We live to fight. We enjoy seeing our opponents fall to the ground before us.

As such, we have instituted two versions of our warfare articles.

Article One:

Army of Blood Keep enjoys a role-playing balanced war to which we shall abide by the following terms as agreed upon by those who wish to do battle. While we understand that situations arise where parties may not follow the articles, members of ABK shall abide by the following terms if you are preparing to enter a story-based combat engagement with us.

  1. Members of ABK shall not loot you for items other than coin and one item of value based on game mechanics.
  2. Members of ABK shall not skirmish within towns or other safe havens unless announced prior.
  3. Every possible attempt shall be made to not include or harm innocent bystanders during battle. While there will be casualties of war in certain circumstances, ABK will attempt to ensure they are given a reasonable chance to evade the combat first.
  4. Fallen Enemies shall be given time to depart an area to which they perished.
  5. We shall not police you and yours but will take-action for our own.
  6. If you are entering into a role-play war with us, prior to taking a field of combat, we must agree upon the ‘theme of the war,’ and who shall be considered the aggressor and defender.
  7. Battles shall be considered a best of three where the victor will be determined. These battles are separate from skirmishing. After both forces have met for a total of three large-scale battles, the victor of the battle shall be announced.
  8. Terms shall be delivered as pre-announced after reasonable time once a victor is announced.
  9. If parties enter combat that were not included prior to announced battles, we shall withdraw from the field with no ramifications upon either party. We would expect that each of our forces stopped in a temporary truce to defeat those who interrupted our war.
  10. During the war, ABK members shall stay within the story context of the role-play for the war and encourage the cross posting of tales between guilds.


These are only our preliminary rules, and we fully accept discussions to modify them between both groups.

Article Two:

Per our guild war cry, “Blood Will Follow Blood,” there are no rules, and we will see you and yours destroyed.

It is war without mercy, where no quarter shall be given.

If you would like to participate in a themed war with Army of Blood Keep, please open discussions by sending a letter, or introducing you and yours on our forums, detailing who you represent and why you would like to do battle with us.

The more information you provide, the better for us to open discussions for the enjoyment of both our guilds and respective parties.

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